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Outrider
The Outrider
Production Information
Manufacturer

Corellian Engineering
Corp.

Product line

YT Series

Model

YT-2400 Light
Freighter

Class

Modified Light
Freighter

Cost

N/A

Technical Specifications
Length

21 meters

Width

26.7 meters

Maximum acceleration

2860 G

MGLT

70 MGLT

Maximum speed
(atmosphere)

1050 km/h

Engine unit(s)

KonGar KGDefender
Ion Engines

Hyperdrive rating
  • Class 0.75
  • Backup Class 10
Hyperdrive system

SoroSuub
Griffyn/Y2TG
hyperdrive unit

Shielding

Power-boosted
shield generators
(248 SBD)

Hull

Reinforced Titanium
Armor

Sensor systems

Military-grade
Sensor system

Targeting systems

Sienar Fleet Systems
combat computer

Navigation system

Equipped

Countermeasures
  • Enhanced Sensor
    countermeasure
    package
  • Imperial Sensor
    Stealth coating
Armament
  • Dymek Heavy Dual
    Laser Cannon
    Turrents (2)
  • Concussion Missile
    Tubes (2)
    • Standard Load: 3
Crew
  • Pilot
  • Co-pilot
  • gunners (2)
Minimum crew

1

Passengers

6

Cargo capacity

75 metric tons

Consumables

2 months

Other systems

Escape Pod (1)

Usage
Role(s)

Smuggling Vessel

Year introduced

2 BBY

Era(s)
  • Rise of the Empire
  • Rebellion
  • New Republic
Affiliation

Dash Rendar

The Outrider was a heavily modified YT-2400 light freighter used by the brash smuggler Dash Rendar. Rendar held that his ship was almost as well known as the Millennium Falcon.

Design and ModificationsEdit

The Outrider started life as a stock Corellian Engineering Corporation YT-2400. Like all the ships in the YT series, the Outrider featured the trademark saucer-shaped hull, which Rendar reinforced with titanium armor and gave a dark, chrome gleam. The cockpit and main escape pod were attached to the starboard side of the saucer with two bracing arms. The docking hatch and another escape pod were on the port side.

One of the first modifications Dash made was to replace the original engines with three KonGar KGDefender military-grade ion engines stolen from the advanced engineering department of the Imperial Academy on Corulag. The factory issue hyperdrive was also replaced with a modified SoroSuub Griffyn/Y2TG hyperdrive, giving the Outridera Class 0.75 hyperdrive rating. The backup hyperdrive engine had a Class 10 performance. Rendar also improved the Outrider's sensors and added a countermeasure/stealth package. Though these last modifications were highly illegal, they helped him to avoid unnecessary conflicts.

When Rendar could not avoid combat, the Outrider was more than capable of holding its own. The ship was armed with a pair of Dymek heavy laser cannons, mounted on dorsal and ventral turrets. The standard Corellian 1D servo mounts provided a 180 degree range of fire above and below the ship. These cannons were hand-modified by Rendar to improve both firepower and range, and could be fired from the gunnery wells or from the cockpit. The Outrider was also armed with a pair of forward firing concussion missile launchers built into the cockpit tube. Each launcher contained a magazine of three missiles each.

The Outrider was customized to be operated by Rendar and/or Leebo. It could carry about 75 metric tons of cargo, in addition to up to four additional passengers. When fully stocked, it could go for two standard months before needing to resupply.

HistoryEdit

When asked how he acquired his ship, Rendar typically answered, "Not by clean living." The Outrider was a gift from "Uncle" Vanya, a Twi'lek crime boss whom Dash worked for during the early days of his mercenary career. Vanya also provided Rendar with aRodian co-pilot who ended up dying within the first twenty seconds of Rendar's debut mission.

Rendar immediately began modifying the ship for smuggling duties. Most of the original modifications were done at the Byblos Starport Tower 214 by Rendar and the talented Sullustan engineer Bolabo Hujaan.

Some time before the Battle of Yavin 4, the Outrider was smuggling cargo through the Maw when it was ambushed by two Galactic Empire. Rendar and his navigator, Eaden Vrill were able to escape by using a hyperspace jump, but it blew out the primary and secondary hyperdrive engines. They limped to Tatooine on their ion engines, and laid the Outrider in a berth in Mos Eisley to effect repairs. Rendar was able to hire his crew to the holostar Javul Charn to get the required money to pay for repairs.

Dash and Leebo were infamous in smuggling circles well before they were hired by the Rebel Alliance to smuggle weapons and badly needed supplies to Echo Base on Hoth after the evacuation of Yavin 4. When the Battle of Hoth began, the Outrider was still berthed in Echo Base's hangar. Dash and Leebo were barely able to escape the base, and had to fly through the Hoth asteroid field in order to escape the orbiting Death Squadron.

Soon afterwards, the Outrider accompanied the Millennium Falcon in an attempt to rescue Han Solo from the bounty hunter Boba Fett, who had set down for repairs at the Imperial Enclave on the moon of Gall. The Outrider also participated in a battle to secure the Imperial freighter Suprosa, which was carrying the plans for the second Death Star. Rendar also piloted the Outrider during the final conflict with Black Sun leader Prince Xizor over Coruscant. In that battle it appeared that the Outrider was destroyed, and Rendar and Leebo killed, but it was a trick of timing and perspective. Rendar had decided that his time as a Rebel was over. The fate of the Outrider and its captain in later years is unknown.

RPG D6 StatsEdit

Craft: Modified CEC YT-2400 Transport
Type: Modified Light Freighter
Scale: Stafighter
Length: 21 meters
Skill: Space Transports: YT-2400 Transports
Crew: 2, gunners: 2, skeleton: 1/+10
Crew Skill: See Dash Rendar and Leebo
Passengers: 4
Consumables: 2 months
Cost: Not Available For Sale
Cargo Capacity: 75 metric tons
Hyperdrive Multiplier: x0.75
Hyperdrive Backup: x10
Nav Computer: Yes
Space: 8
Atmosphere: 365; 1,050 kmh
Maneuverability: 2D
Hull: 5D
Shields: 3D+2
Sensors:

  • Passive: 30/1D
  • Scan: 60/2D
  • Search: 75/3D
  • Focus: 4/4D

Weapons:
2 Heavy Double Laser Cannons
Fire Arc: Turrent
Crew: 1 each
Skill: Starship Gunnery
Fire Control: 2D (0D if fired from cockpit)
Space Range: 1-10/20/30
Atmosphere Range: 100-1 k/2/3
Damage: 6D
2 Concussion Missile Tubes (Fire-linked, 3 missiles each)
Fire Arc: Front
Skill: Starship Gunnery
Fire Control: 3D
Space Range: 1/3/7
Atmosphere Range: 50-100/300/700
Damage: 9D

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