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The Nightengayle
The Nightengayle
Production Information
Manufacturer

Sienar Fleet
Systems

Model

GAT-12h
Skipray Blastboat

Class

Heavy Starfighter

Cost

150,000 credits (used)

Technical Specifications
Length

25 meters

MGLT

80 MGLT

Maximum speed
(atmosphere)

1,200 km/h

Hyperdrive rating

Class 2.0

Power plant

Sarylcorp ViX
multiflux reactor

Shielding

Equipped

Sensor systems

Siep-Irol “Omni-Vu”
sensor pylons

Navigation system

Equipped,
4 Jump capable

Armament
  • Medium Ion
    Cannons (3)
  • Twin Laser
    Cannon Turrent
  • Proton Torpedo
    Launcher
  • Concussion Missile
    Launcher
Crew
  • Pilot
  • Co-Pilot
  • Gunners (2)
Minimum crew

1

Passengers

None

Cargo capacity

20 metric tons

Consumables

1 month

Life support

Equipped

Communication systems

Equipped

Other systems

Rotating Wing Assembly

Usage
Role(s)
  • Privateer Vessel
  • Assault Starfighter
Era(s)
  • Rise of the Empire
  • Rebellion
Affiliation
  • Organa family
  • CJ Morgan
  • Nihtrad Syndicate

Rescued from the debris of the palace of Alderaan, The Nightengayle, a GAT-12h Skipray Blastboat would become an alternative vessel for the crew of The Lightning’s Ride to use when fighting against the Empire.

During the search of the ruins of the royal palace in the Graveyard of Alderaan, CJ Morgan and her friends managed to flee an Imperial trap by procuring the older, Skipray blastboat that was intended to be used as an escape vehicle by the Organa family. Morgan docked the ship at Phantom Station where it was occasionally used for defense of the station or in raids against the Empire.

Characteristics[]

While small enough to be carried aboard capital ships as a starfighter, its immense power output (produced by a Sarylcorp ViX multi-flux reactor), weaponry, and shielding caused some registries to designate it as a capital ship itself.

It was standard equipped with a Class Two hyperdrive and a limited navigation computer capable of storing four jump coordinates, and was stocked with sufficient consumables for a month of independent operation. On short wings on the side of the cockpit it housed two Siep-Irol "Omni-Vu" sensor pylons.

Two forward-swept stabilizer fins branched out from a rotating assembly at the aft of the ship and housed two of the Mendarn ArmsDar-2 ion cannons. The stabilizers were kept vertically in flight, with the ion cannons deployed above and below the rest of the ship; the fins rotated horizontally for landing, putting them on either side of the ship in a more traditional winged configuration.

A third Dar-2 ion cannon was housed in the nose of the ship, with a concussion missile launcher and proton torpedo tube flanking it starboard and port, respectively. On the dorsal fuselage, a fire-linked pair of Senko Systems "Tru-Lok" 5000x2 laser cannons were mounted in a turret.

While designed as a space-faring vessel, the ship actually performed better in atmospheric flight, with a (reported) top speed of 1,200 km/h; and its aerodynamic frame provided a better atmospheric maneuvering performance than all but high-performance airspeeders. Its maneuvering performance was not as remarkable out of the atmosphere, and the ship often relied on swift first-strikes or coordination with other ships in space combat.


RPG D6 Stats[]

Name: The Nightengayle
Craft: Sienar Fleet Systems' GAT-12h
Type: Defense and patrol blastboat
Scale: Starfighter/Capital (due to power output)
Length: 25 meters
Skill: Starfighter Piloting: Skipray Blastboat
Crew: 2 (1 can coordinate), gunners: 2, skeleton: 1/+5
Crew Skill:See individual entries
Cargo Capacity: 20 metric tons
Consumables: 1 month
Cost: 285,000 (new), 150,000 (used)
Hyperdrive Multiplier: x2
Nav Computer: Limited to four jumps
Maneuverability: 1D+2 (2D+2 in atmosphere)
Space: 8
Atmosphere: 830; 2,400 kmh
Hull: 2D+1
Shields: 2D
Sensors:

  • Passive 35/1D
  • Scan 60/1D+2
  • Search 100/2D
  • Focus 3/2D+2

Weapons:
3 Medium Ion Cannons (fire linked)
Fire Arc: Front
Crew: 1
Scale: Capital
Skill: Capital ship gunnery
Fire Control: 3D
Space Range: 1-3/12/25
Atmosphere Range: 100-300/1.2/2.5 km
Damage: 4D
Proton Torpedo Launcher
Fire Arc: Front
Crew: 1 (same gunner as Ion Cannon)
Scale: Starfighter
Skill: Starship gunnery
Fire Control: 2D
Space Range: 1/3/7
Atmosphere Range: 50-100/300/700 km
Damage: 9D
2 Laser Cannons
Fire Arc: Turret
Crew: 1
Scale: Starfighter
Skill: Starship gunnery
Fire Control: 2D
Space Range: 1-3/12/25
Atmosphere Range: 100-300/1.2/2.5 km
Damage: 5D
Concussion Missiles Launcher
Fire Arc: Front
Crew: 1 (same gunner as ion cannon)
Scale: Starship
Skill: Starship gunnery
Fire Control: 1D
Space Range: 1/3/7
Atmosphere Range: 1-50/100/250 km
Damage: 8D

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