RPG D6 StatsEdit
Sense Difficulty: Very Easy for friendly, non-resisting targets. If target resists, he makes a control or Perception roll to determine the difficulty. Modified by proximity and relationship.
Required Powers: Life Sense.
This power may be kept "up" if the target is willing and the proximity modifier doesn’t increase.
Effect: If the Jedi makes the power roll, he can read the surface thoughts and emotions of the target. The Jedi “hears” what the target is thinking, but cannot probe for deeper information. When used on another player, the gamemaster asks the player if he minds the power being used on him/her. If used on a gamemaster character the gamemaster decides if the target will resist. If the skill’s roll is double the difficulty, the Jedi can shift through memories up to 24 hours old, though this takes two rounds. A Jedi cannot sift through memories in the same round that contact is made - this process takes a full round. A Jedi can read the minds of more than one person at a time, but each additional person counts as an additional action, with separate rolls and multiple skill use penalties. This power may be used on creatures and other sentient beings, although it cannot be used on droids.