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Merrolasri-stitrank
Merrolasri-stitrank
Biographical Information
Homeworld

Skor II

Born

30 BBY

Physical Description
Species

Squib

Gender

Male

Height

1 meter (3' 3")

Weight

22 kilograms (49 lbs)

Hair Color

Tan

Eye Color

Yellow

Skin Color

Pink

Chronological and Political Information
Affiliation
  • Squib Merchandising
    Consortium
  • Gallenti Pirates

Merrolasri-stitrank, or Lasri for short, was a male Squib co-pilot.

HistoryEdit

Early LifeEdit

Lasri was born on the Squib homeworld of Skor II. Once he completed his schooling, Lasri bartered his piloting and mechanic skills for space travel. As he traveled across the galaxy, Lasri began collecting various parts and scraps of metal.

In the Gallenti FreeholdEdit

Lasri's travels would bring him to the Gallenti Freehold in the Engstrom Trust of the Inner Rim territories. While on the planet Gallentia, he witnessed a group of humans tractoring a beautiful but abused Hyrotil Cresent-class transport. Lasri followed the Cresent, which was named Steel Aurora and bartered with the owner to help fix it in exchange for a place to live which was aboard the Steel Aurora itself.

When the youngest Jaxx, Niklas, came of age his father allowed him to take ownership of the Steel Aurora to venture out into the galaxy. Niklas was kind enough to ask Lasri to stay on as mechanic and co-pilot.

Appearance and PersonalityEdit

Lasri was a small, humanoid mammal with both rodent and canine characteristics. His skin was covered in a tan fur. He had large yellow eyes.

Lasri was known for being cheerful, gregarious, and curious. He was an obsessive hoarder, collecting and categorizing junk wherever he went. Lasri was fairly resourceful when repairing starships, even though most of his repairs were made from improvised junk.

Like any Squib, Lasri loved to haggle. But compared to Squib standards, he was a poor haggler and business person.

RPG D6 StatsEdit

Note: The following stats are in a constant state of update due to being an active character in the "Hidden in Shadows" RPG campaign.

Type: Squib First Mate
DEXTERITY 4D
Blaster 4D+1, Dodge 5D, Pick Pocket 5D, Running, Thrown Weapons 4D+2
KNOWLEDGE 2D
Alien Species, Languages, Planetary Systems, Value 2D+2
MECHANICAL 4D
Astrogation 6D, Repulsorlift Operations, Sensors 4D+1, Space Transports 5D+1, Starship Shields 5D
PERCEPTION 3D
Bargain 3D+2, Hide, Persuasion, Search, Sneak
STRENGTH 2D
Brawling, Climbing/Jumping, Stamina
TECHNICAL 3D
Computer Programming/Repair, Droid Repair, Space Transports Repair 4D+1, Starship Weapons Repair 4D
Story Factors:
Haggling: Squibs are born to haggle, and, once they get started, there is no stopping them. The surest way to lure a Squib into a trap is to give it the chance to make a deal.
Force Points: 1
Dark Side Points: 0
Character Points: 19
Move: 8
Equipment: ID card, Comlink, Starship toolkit (+1D to repair rolls), Throwing knives (3) (STR+1D, 2-3/5/10), SoroSuub Q-2 hold-out blaster (3D+2, 3-4/8/12, ammo: 6).
Credits: 300

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