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RPG D6 StatsEdit

Control Difficulty: Equal to the melee weapon's base difficulty (i.e., a knife is Very Easy).
Alter Difficulty: Moderate.
Required Powers: Concentration.
Effect: A Force user with this power can temporarily imbue a non-powered melee weapon (such as a club, knife, staff, etc.) with the Force. This power can only be used on the Force user's personal weapon, and only while he uses the weapon himself. The power lasts for five rounds, after which time it must be activated again. The amount by which the alter skill roll exceeds the difficulty determines how much extra damage the weapon inflicts on a successful hit. Affected weapons may be used to parry lightsabers.

Alter Roll > Difficulty By Damage Increase
0-5 +1 pip
6-10 +2 pips
11-15 +1D
16-20 +1D+1
21-25 +1D+2
26+ +2D

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