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Dexterity skills define a character’s readiness or grace in physical activities. This can also cover hand-eye coordination, reflexes, and gracefulness.

SKILL NAME DESCRIPTION TIME TO USE SPECIALIZATIONS NOTES
Archaic Guns Using old-style black powder weapons 1 round Type or model of gun. i.e. matchlock, musket, etc.
Armor Weapons Using weapons integrated into body armor 1 round Specific type: i.e. flamethrower, grappling hook, etc. This skill covers the use of any other add-ons and their operations.
Blast-rifle Using the old style weapons that came before blasters. 1 round Specific Blast-rifle Covers weapons made prior to the Jedi Civil War.
Blaster Using character-scale energy weapons 1 round Type or model of blaster: blaster pistol, BlasTech DL-44, etc. Does not work with fixed or multi-crewed weapons, vehicle-mounted weapons, or starship weapons
Blaster Artillery Using heavy mounted support weapons 1 round+ Type or model of artillery: anti-infantry, surface-to-space, etc.
Blind Fighting Hand-to-hand combat without the ability to see 1 round+ Specific style or martial art For specializations, the skill must be taught
Bowcaster Using the Wookiee bowcaster 1 round
Bows Using primitive bow and arrow weapons 1 round+ Specific type of Bow
Contortion The ability to escape from bonds or tightly enclosed places; similar to the Jedi power Contort/Escape 1 round+ N/A
Dance The ability to move to music without looking foolish 1 round+ Specific type or style
Dodge Ability to move out of the way of ranged or other attacks. 1 round Against specific type of attack: energy weapons, grenades, etc.
Electroshock Prod Ability to use a shock prod safely 1 round Specific type or model Much like the Lightsaber skill; Intended to avoid personal injury
Energy Weapons Ability to use energy weapons that are non-conventional 1 round Specific type or model This covers character-scale weapons that are not blasters or other conventional forms
Firearms Using non-archaic projectile weapons 1 round Type or model of weapon: pistol, machine gun, etc. Does not cover archaic guns
Flamethrower Using weapons capable of dispersing flames for combat use 1 round+ Specific type or model
Grenade Throwing a portable explosive at a target area 1 round Type or model of weapon: thermal detonator, anti-vehicle grenade, etc.
Lightsaber Using the ancient but powerful weapon of the Jedi Knights 1 round Can be used as the reaction skill to parry Brawling, Lightsaber, and Melee Combat attacks
Melee Combat Using hand-to-hand weapons 1 round Type or model of weapon or martial arts style: club, vibro-blade, etc.
Missile Weapons Used to operate a missile and missile launchers 1 round+ Type of model or missile: concussion missile, grenade launcher, etc.
Musical Instruments Playing/operating various musical instruments 1 round+ Specific musical instrument
Pickpocket Picking pockets and sleight-of-hand tricks 1 round N/A
Power-Lash Using a power lash, force whip, or energy lash 1 round Specific model
Pulse-Wave Weapons Using a pulse-wave weapon 1 round Specific type or model
Running Moving quickly 1 round+ Long distance, short sprint, etc.
Shockball Playing Shockball 1 round+ N/A
Tensor Weapons Using tensor weapons 1 round Specific type or model
Thrown Weapons Using a non-projectile missile weapon, usually primitive or improvised 1 round Type or model of weapon: knife, javelin, etc. Can be used for rocks and other objects to be thrown
Vehicle Blasters Using vehicle-mounted energy weapons 1 round+ Type or model of blaster: blaster cannon, laser cannon, etc. Can also be used on speeder- or walker-scale weapons mounted on starships
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