Dexterity skills define a character’s readiness or grace in physical activities. This can also cover hand-eye coordination, reflexes, and gracefulness.
SKILL NAME | DESCRIPTION | TIME TO USE | SPECIALIZATIONS | NOTES |
Archaic Guns | Using old-style black powder weapons | 1 round | Type or model of gun. i.e. matchlock, musket, etc. | |
Armor Weapons | Using weapons integrated into body armor | 1 round | Specific type: i.e. flamethrower, grappling hook, etc. | This skill covers the use of any other add-ons and their operations. |
Blast-rifle | Using the old style weapons that came before blasters. | 1 round | Specific Blast-rifle | Covers weapons made prior to the Jedi Civil War. |
Blaster | Using character-scale energy weapons | 1 round | Type or model of blaster: blaster pistol, BlasTech DL-44, etc. | Does not work with fixed or multi-crewed weapons, vehicle-mounted weapons, or starship weapons |
Blaster Artillery | Using heavy mounted support weapons | 1 round+ | Type or model of artillery: anti-infantry, surface-to-space, etc. | |
Blind Fighting | Hand-to-hand combat without the ability to see | 1 round+ | Specific style or martial art | For specializations, the skill must be taught |
Bowcaster | Using the Wookiee bowcaster | 1 round | ||
Bows | Using primitive bow and arrow weapons | 1 round+ | Specific type of Bow | |
Contortion | The ability to escape from bonds or tightly enclosed places; similar to the Jedi power Contort/Escape | 1 round+ | N/A | |
Dance | The ability to move to music without looking foolish | 1 round+ | Specific type or style | |
Dodge | Ability to move out of the way of ranged or other attacks. | 1 round | Against specific type of attack: energy weapons, grenades, etc. | |
Electroshock Prod | Ability to use a shock prod safely | 1 round | Specific type or model | Much like the Lightsaber skill; Intended to avoid personal injury |
Energy Weapons | Ability to use energy weapons that are non-conventional | 1 round | Specific type or model | This covers character-scale weapons that are not blasters or other conventional forms |
Firearms | Using non-archaic projectile weapons | 1 round | Type or model of weapon: pistol, machine gun, etc. | Does not cover archaic guns |
Flamethrower | Using weapons capable of dispersing flames for combat use | 1 round+ | Specific type or model | |
Grenade | Throwing a portable explosive at a target area | 1 round | Type or model of weapon: thermal detonator, anti-vehicle grenade, etc. | |
Lightsaber | Using the ancient but powerful weapon of the Jedi Knights | 1 round | Can be used as the reaction skill to parry Brawling, Lightsaber, and Melee Combat attacks | |
Melee Combat | Using hand-to-hand weapons | 1 round | Type or model of weapon or martial arts style: club, vibro-blade, etc. | |
Missile Weapons | Used to operate a missile and missile launchers | 1 round+ | Type of model or missile: concussion missile, grenade launcher, etc. | |
Musical Instruments | Playing/operating various musical instruments | 1 round+ | Specific musical instrument | |
Pickpocket | Picking pockets and sleight-of-hand tricks | 1 round | N/A | |
Power-Lash | Using a power lash, force whip, or energy lash | 1 round | Specific model | |
Pulse-Wave Weapons | Using a pulse-wave weapon | 1 round | Specific type or model | |
Running | Moving quickly | 1 round+ | Long distance, short sprint, etc. | |
Shockball | Playing Shockball | 1 round+ | N/A | |
Tensor Weapons | Using tensor weapons | 1 round | Specific type or model | |
Thrown Weapons | Using a non-projectile missile weapon, usually primitive or improvised | 1 round | Type or model of weapon: knife, javelin, etc. | Can be used for rocks and other objects to be thrown |
Vehicle Blasters | Using vehicle-mounted energy weapons | 1 round+ | Type or model of blaster: blaster cannon, laser cannon, etc. | Can also be used on speeder- or walker-scale weapons mounted on starships |