Demon Runner | |
---|---|
Production Information | |
Manufacturer |
Mendel Baudo |
Model |
Baudo-class star yacht |
Class |
Light Freighter |
Cost |
400,000 (new) |
Modified by |
CJ Horn |
Technical Specifications | |
Length |
32 meters |
Maximum speed (atmosphere) |
1350 km/h |
Engine unit(s) |
Military Grade |
Hyperdrive rating |
|
Shielding |
Equipped |
Sensor systems |
Military Grade |
Navigation system |
Equipped |
Countermeasures |
|
Armament |
|
Escape craft |
Equipped |
Crew |
|
Minimum crew |
1 or AI System |
Passengers |
6 |
Cargo capacity |
10 metric tons |
Consumables |
2 months |
Life support |
Equipped |
Communication systems |
40 LY Subspace radio |
Usage | |
Availability |
Not available |
Role(s) |
|
Era(s) |
Rebellion |
Commissioned |
2.5 ABY |
Earliest sighting |
3 ABY |
Latest sighting |
5 ABY |
Affiliation |
|
Owner(s) | |
Crewmembers |
|
Commander(s) |
CJ Horn |
The personal transport of CJ Horn, the Demon Runner was one of the most expensive and modified light vessels plying the Outer Rim territories during the Galactic Civil War. Built around 2.5 ABY and completed by 3 ABY, Miss Horn made sure that the Demon Runner was packed with every conceivable option for making the smuggler vessel invisible to any conventional means of detection. The Demon Runner also had a formitable offensive capability.
The astromech droid, R2-F3, was also intergrated into the ship to act as a permenant artificial intelligence with a remote probe networked into the ship. The astromech was renamed Demon and could operate the ship alone if necessary.
RPG D6 Stats[]
Craft: Heavily Modified Baudo-class Star Yacht
Affiliation: CJ Horn
Era: Rebellion/New Republic
Type: Space Yacht
Scale: Starfighter
Length: 32 meters
Skill: Space Transports: Baudo Yacht
Crew: 1, Gunners: 2
Passengers: 6
Cargo Capacity: 10 metric tons
Consumables: 2 month
Hyperdrive Multiplier: x1
Hyperdrive Backup: x6
Nav Computer: Yes
Maneuverability: 3D
Space: 13
Atmosphere: 470; 1,350 kmh
Hull: 3D+2
Shields: 3D
Sensors:
- Passive: 40/1D
- Scan: 80/2D
- Search: 100/3D
- Focus: 4/4D
Additional Features:
Subspace Radio: 40 light year range
Sensor Countermeasure Coating: +2D to Opposing Sensor Detection roles.
Sensor Masking Unit: +3D to Opposing Sensor Detection roles when active.
Comm Jammer: +1D to jam one fire arc, +2D to two fire arcs, +3D to three fire arcs, +4D to all fire arcs.
Sensor Jammer: User adds Sensor dice to jamming roll versus opposing vessel’s sensor operator.
Weapons:
Laser Cannon
Scale: Starfighter
Fire Arc: Front
Crew: 1
Skill: Starship Gunnery
Fire Control: 1D
Space Range: 1-3/12/25
Atmosphere Range: 100-300m/1.2km/2.5km
Damage: 5D
2 Auto-Blasters (fire-linked)
Scale: Starfighter
Fire Arc: Turrent
Crew: 1
Skill: Starship Gunnery
Fire Control: 2D
Space Range: 1-8/25/40
Atmosphere Range: 100-800m/2.5km/4km
Damage: 3D
Concussion Missile Launcher
Scale: Starfighter
Fire Arc: Turrent
Crew: Pilot
Skill: Starship Gunnery
Fire Control: 1D
Space Range: 1-5/8/15
Atmosphere Range: 100-500m/800m/1.5km
Damage: 8D