| Height of|
The Dazouri were a species of polymorphs that were genetic cousins of the Lahsbees in a manner analogous to the relationship between Human and Near-Human species. They had two forms, rest and rage. In their rest form, Dazouri were short, hairless humanoids with large black eyes and vestigial horns on their upper forehead. When a Dazouri was wounded, frightened, threatened, intimidated or infuriated they transformed into their rage form. In rage form they appeared as huge hulking brutes with shaggy black fur, large claws and fangs, and horns on the forehead and cheek. In rest form they were shrewd, calculating creatures that appeared helpless but in their rage form they were homicidal maniacs that attacked everything around them.
RPG D6 StatsEdit
Attribute Dice: 12D
Attribute Dice: 12D
Rage: When a Dazouri is wounded, badly frightened, threatened with bodily harm, successfully intimidated or infuriated, he transform into rage form. He can also initiate it at will, but it is a Very Difficult Perception task. They can also prevent rage transformation with a Heroic Perception roll.
Dual Form: Dazouris and Lahsbees are closely related races: “genetic cousins” in the same way Humans and near-Human races are closely related. Like the Lahsbees, Dazouris physically transform from one form to another. The character must allocate dice for the rage and rest forms. Dazouris also receive a +1D bonus to Dexterity and Strength for theur rage form. Dazouris retain the same skill adds, no matter their form. Dazouris in rage form may only use brawling parry, dodge, melee combat, melee parry, intimidation, brawling, climbing/jumping and lifting.
Claws: Do STR+2D damage (rage form only).
Teeth: Do STR+1D+2 damage (rage form only).
Horns: Do STR+1D damage (rage form only).
Move: 8-10 (in rest form), 12-14 (in rage form)
Size: 1 meter tall (in rest form), 3 to 3.5 meters tall (in rage form)