RPG D6 StatsEdit
Sense Difficulty: Moderate for one opponent, modified by +3 for each additional opponent the Jedi wishes to defend against.
Required Powers: Danger Sense, Life Detection.
Effect: Combat sense allows a Jedi to focus on the battle at hand. Everything else becomes dulled and muted as the Jedi’s senses are all turned toward the combat occurring around him. All targets become mentally highlighted in the Jedi’s mind, enhancing his ability to attack and defend. In game terms, the Jedi gains important advantages. First, the Jedi may choose when he wishes to act that round—no initiative rolls are necessary while the power is in effect. If more than one Jedi is using the power, whoever rolled highest when invoking the power determines when he wishes to act. Second, the Jedi’s attack and defense rolls are increased by +2. Combat sense lasts for ten combat rounds and doesn’t count as a “skill use’ for determining die code penalties.