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Summary

Bokai Martial Arts specializes in the use of blunt weapons, particularly the use of Bokai sticks. It does also teach the use of knives and short swords. Bokai is almost unknown in the galaxy; one who wishes to study Bokai will have to travel to one of the sparsely scattered schools of the Inner Rim.

RPG D6 Stats

For every +1 pip that a character increases her martial arts skill, she may pick one of the techniques from the list of the martial style in which their character specializes. Learning a technique from outside a style costs 10 character points and takes three weeks of training. Characters whose martial arts skill is increased during character creation are eligible to select from the hand-to-hand techniques. Characters must also declare which hand-to-hand technique they are using prior to making the required skill roll (unless otherwise indicated).

Melee Maneuvers

Technique: Bash
Description: The character is trained to deliver a quick, smashing attack, usually performed "sidearm" with a club or staff.
Difficulty: Moderate
Effect: The character can add +1D to her damage roll if the skill roll is successful.

Technique: Dazing Blow
Description: The character is trained to use a weapon to do only Stun damage. With a blunt weapon, he hits less forcefully; with an edged weapon, he uses the "flat" of the blade.
Difficulty: Difficult
Effect: If the character makes the required skill roll, he may use his melee weapon to cause Strength+1D stun damage.

Technique: Disarm
Description: The character skillfully strikes her opponent's weapon, hand or arm, not to cause damage, but to knock the weapon out of her opponent's grasp. Alternately, she may use an entangling weapon such as a chain to wrap around her foe's weapon and pull it away.
Difficulty: Moderate
Effect: If the character's attack is successful (and is not parried or dodged) and if the skill roll meets the required difficulty number, the target character is disarmed.

Technique: Dual Attack
Description: The character is trained to effectively use paired weapons (e.g., tonfas, nunchukas, sai, butterfly swords, two short swords, long sword/short sword).
Difficulty: Very Difficult
Effect: If the character makes the required skill roll, he may make two damage checks against his opponent. The character also gains a +1D bonus when parrying.

Technique: Fleche
Description: The character is trained to move forward quickly, using the momentum of his attack to increase the damage.
Difficulty: Moderate
Effect: If the character makes the required skill roll, he moves toward his opponent inflicting +1D+1 to normal damage. Note that this technique only works if the character is less than a half Move away from his opponent, otherwise he cannot use this technique.

Technique: Great Blow
Description: The character puts everything he has into the blow, exposing himself to injury in the hopes of doing worse injury to his opponent.
Difficulty: Moderate
Effect: If the character makes the required skill roll, he may deliver an attack at a +2D to damage. Failure to beat the difficulty number indicates the character is off-balance and his opponent may make an additional attack this round with no multiple action penalty.

Technique: Riposte
Description: This technique, most commonly performed with blades, is a rapid strike following a block.
Difficulty: Difficult
Effect: A character may only use a Riposte in the action after he has made a successful parry. If the character makes the required skill roll, he may add the number of points his parry beat the last attack to his melee combat roll.

Technique: Smash
Description: The character can make a strong, powerful attack, usually performed by swinging downward with the weapon.
Difficulty: Moderate
Effect: If the character makes the required skill roll, he may deliver an attack at a +1D+2 to damage.

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